Paul Merritt graduated New York University with a Bachelor's in Computer Science and a minor in Game Engineering in May 2018. Originally from Los Angeles, he currently lives in Brooklyn, New York.
Paul Merritt graduated NYU in 2018 and began working at NIST in the PSCR division. He has completed several projects in Augmented Reality as part of the UI/UX portfolio. They're simulations intended for firefighters, bomb squads, and police officers: for the Microsoft Hololens, the Magic Leap One, the Vuzix Blade, and WebXR. He co-led and judged the CHARIoT Challenge, bringing together industry and academia to create innovations in HUDs. After, he completed a AR freelance contract with Bolder Games for The Walt Disney Company. He went on to work as a Technical Artist at Meta for 2 years before returning to NIST PSCR to continue supporting first responders through advancements in XR technology.
CUE: Color Usability Extractor, an internal tool for UI design and useability.
This is a Proof of Concept for streaming IoT sensor data to a WebAR Application.
ARTV, or Augmented Reality Tracking Visualization...
This is a Proof of Concept for streaming IoT sensor data to a Magic Leap application in realtime...
This is footage from a Bomb Defusal scenario I developed in Unity...
This is a marker-based AR app I developed for the 2018 Public Safety Stakeholders Conference...