Paul Merritt

XR Expert | Technical Artist | Software Developer | Azure AI Certified

Paul Merritt

Hi – I'm Paul

NYU Computer Science (Game Engineering Minor) • Brooklyn, NY
Projects in AR/VR for first responders, research, and entertainment. Technical Artist with experience at Meta, NIST, and Disney.

Professional Projects

CUE – Color Usability Extractor

Tool for extracting dominant colors, analyzing contrast, and generating WCAG-compliant companion colors.

View on GitHub →

XRRemoteResearch

Streaming AR/IoT sensor data to WebAR and Magic Leap – MIDAS research paper forthcoming.

ARTV & AR Training

Augmented Reality Tracking Visualization and simulations for first responders and training scenarios.

Magic Leap Logging Tool

Unity Tool for logging and and all interactions in a MagicLeap One headset. Eye gaze, hand gestures, etc. to a usability console over the internet and to local file.

Repository →

Freelance – Bolder Games / Walt Disney Co.

AR UX and rapid-prototyping collaborations for studio partners.

Academic / Personal

Game prototypes, transpiler work, and tooling (links in GitHub).

About & Skills

Experience across Unity, WebXR, 3D pipelines, shader authoring, UI/UX for wearable devices, and data-driven visualizations.

Unity WebXR Shaders C# Javascript HTML / CSS Point Clouds / Gaussian Splats

Project Videos

CUE: Color Usability Extractor – UI design tool demo.

IoT sensor streaming to WebAR – proof of concept.

ARTV – Augmented Reality Tracking Visualization

Magic Leap real-time IoT streaming demo.

Bomb Defusal scenario footage – Unity prototype.

Marker-based AR demo for 2018 conference.